![]() ![]() Needless to say, it's unblockable and does over half a health bar of damage, though she thankfully only uses it infrequently. ![]() In addition Angelia also has a certain unavailable-to-players super where she. In Story mode, on the other hand, she uses the same tactics, but her arcana (Mildred, incidentally) is always active, meaning Mildred launches attacks on her own pretty much independently. but she still doesn't seem to have charge her halo dash attack, since she can and does use it constantly (especially during attack clashes). In arcade mode, she simply plays like a smart computer opponent (including her annoyingly effective but technically sound "Halo Dash->Halo Super" tactic) and doesn't seem to use her arcana at all. Arcana Heart 2 gives us the somewhat less frustrating Angelia.She goes well beyond a typical SNK boss and acts more like a overpowered horrible MUGEN character. The cocoon move only ends when her super meter is completely filled (at nine stocks) or if you attack the cocoon enough times to break her out of it - and none of your attacks will do any damage during this time. Just to make things worse, she continuously regenerates her super meter, and has another move where she goes into a cocoon to accelerate its regeneration. She fires projectiles with reckless abandon, has absolute priority on all of her moves, regenerates damage, and most of her supers are a One-Hit Kill! One of her supers is a projectile that goes off five seconds after it hits you, suddenly dealing insane damage and putting you into hit-stun - even when you're in the middle of a combo or blocking a multi-hit attack. ![]()
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